It's gotten much better with recent releases. Octane up until recently was an absolute crash fast. That said up until very recently I would dread having to use it on projects for one reason only and that reason was stability. It has a quality of realism that's hard to define exactly but you know it when you see it. It's incredibly fast and produces a stunning image. Octane has a lot of the look that I love from Arnold. Redshift comprises about 80% of the broadcast animation and product animation I do. Redshift has extensive AOV support for render passes, cryptomattes, multipass EXR workflow which make it really good in production pipelines where post-render image finessing might be an important part of the workflow. The fact that you have control over almost every facet of the renderer. Which by the way is a major feature of Redshift. The look Redshift produces out of the box is not as beautiful as Arnold or Octane or other non-biased but with tweaking, you can get it very close. Redshifts node-based material system is robust and easy to use. IPR is fast although not as fast as Octane. Redshift is incredibly fast, produces very clean volumes, specular highlights, and transparency faster than any other render engine I have used. If speed is essential then Redshift has been the go-to for the studio clients I work with. I don't know if render passes are particularly important in Arc-vis. If you do architectural work I suspect Corona might be a good fit for you, especially if you don't need AOV passes, cryptomatte support, etc. That said I work mostly in broadcast and advertising for mostly consumer electronics products. #Arnold renderer cinema 4d crack professionalPersonally, I have used Corona for projects and think it produces a beautiful image but I have yet to have it requested from a client for a professional workflow. The only major render engine I don't have much experience with is V-Ray. Depending on the job it might be Redshift, Arnold, Octane, Mantra, and Cycles in that order of popularity with clients. I have to switch render engines pretty frequently based on the client/agency pipeline I'm working with. #Arnold renderer cinema 4d crack software
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